Armoury


Do you want to know more about the equipment you can wear in MicroMonster? Yes, you have come the right place. Take a look at the attributes of the items and whether your monster can wear them or not.

Weapons


Damage 24 Defense  7 Quality  3  Cost 162

War Maul II (Level 5)

With a thorn on one side of the head the mighty War Maul can pierce quite some armours an get the bearer to the ground by the impact of the strike.

Armours


Defense 40 Defense Psi  20 Quality  3 Cost  360

Armour of Noor I (Level 9)

Only the most experienced and highest fighter of the order of Noor are allowed to wear this magnificent and prestigious armour.
New monster:

Drograi -
Fly and fight
with full force